It’s no wonder that software development kits (SDKs) are making mobile
game and app developers weary. There are hundreds of possible SDKs that
developers can integrate into their apps, allowing them to exploit
third-party services such as analytics, monetization, engagement, and
other features. So SafeDK is releasing a report today that takes a big picture approach to the problem of “SDK fatigue.”
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In advertising, Google has the top SDK with Admob, used in over 90.9
percent of apps. Chartboost is No. 2 at 27.5 percent, followed by
Facebook Audience Network at 22.5 percent, UnityAds at 19.5 percent, and
Mopub at 19.2 percent.
In mobile apps, the average number of SDKs used in games is 17.5,
followed by sports apps at 16.5, shopping at 15.1, news and magazines at
14.9, and weather at 14.4.
http://venturebeat.com/2016/05/24/report-addresses-the-problem-of-too-many-sdks-for-mobile-apps/
http://mobile-sdk-data-trends.safedk.com/full-report-2016
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