onsdag 25 maj 2016

Report addresses the problem of too many SDKs for mobile apps

It’s no wonder that software development kits (SDKs) are making mobile game and app developers weary. There are hundreds of possible SDKs that developers can integrate into their apps, allowing them to exploit third-party services such as analytics, monetization, engagement, and other features. So SafeDK is releasing a report today that takes a big picture approach to the problem of “SDK fatigue.”
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In advertising, Google has the top SDK with Admob, used in over 90.9 percent of apps. Chartboost is No. 2 at 27.5 percent, followed by Facebook Audience Network at 22.5 percent, UnityAds at 19.5 percent, and Mopub at 19.2 percent.

 In mobile apps, the average number of SDKs used in games is 17.5, followed by sports apps at 16.5, shopping at 15.1, news and magazines at 14.9, and weather at 14.4.



http://venturebeat.com/2016/05/24/report-addresses-the-problem-of-too-many-sdks-for-mobile-apps/
http://mobile-sdk-data-trends.safedk.com/full-report-2016

1 kommentar:

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