Esports events can fill a big stadium of fans who watch video game
pros play for $20 million in prizes. But compared to traditional sports,
esports still have a long way to go.
One telling statistic: Traditional sports leagues such as basketball
monetize fans at about $15 per person. Esports right now is monetizing
at $2.83 per person, according to market researcher Newzoo.
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Ultimately, the reason why the NFL and NBA and many of these other
leagues monetize so well is because they’re more or less monopolies. The
problem, from our perspective — the reality in esports — is that things
are pretty decentralized and fragmented in the overall landscape.
Publishers own the IP. The IP isn’t static. Games become more or less
popular as a result of what publishers do. How they think about esports
varies a lot.
http://venturebeat.com/2016/11/18/how-the-growth-of-esports-compares-to-the-trends-in-traditional-sports/
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